		<hkobject name="#0063" class="hkbBehaviorGraphStringData" signature="0xc713064e">
			<hkparam name="eventNames" numelements="16">
				<hkcstring>SprintStop</hkcstring>
				<hkcstring>SprintStart</hkcstring>
				<hkcstring>FootLeft</hkcstring>
				<hkcstring>FootRight</hkcstring>
				<hkcstring>SneakStart</hkcstring>
				<hkcstring>SneakStop</hkcstring>
				<hkcstring>FootSprintLeft</hkcstring>
				<hkcstring>FootSprintRight</hkcstring>
				<hkcstring>CyclicFreeze</hkcstring>
				<hkcstring>CyclicCrossBlend</hkcstring>
				<hkcstring>DodgeRight</hkcstring>
				<hkcstring>DodgeLeft</hkcstring>
				<hkcstring>DodgeBack</hkcstring>
				<hkcstring>tailSneakLocomotion</hkcstring>
				<hkcstring>tailCombatLocomotion</hkcstring>
				<hkcstring>SneakSprintStartRoll</hkcstring>
<!-- MOD_CODE ~colis~ OPEN -->
				<hkcstring>Collision_Start</hkcstring>
				<hkcstring>Collision_Add</hkcstring>
				<hkcstring>Collision_Remove</hkcstring>
				<hkcstring>Collision_ClearTargets</hkcstring>
				<hkcstring>Collision_AttackEnd</hkcstring>
				<hkcstring>Collision_AttackStart</hkcstring>
<!-- CLOSE -->
			</hkparam>
			<hkparam name="attributeNames" numelements="0"></hkparam>
			<hkparam name="variableNames" numelements="17">
				<hkcstring>blendDefault</hkcstring>
				<hkcstring>Direction</hkcstring>
				<hkcstring>SpeedSampled</hkcstring>
				<hkcstring>IsSprinting</hkcstring>
				<hkcstring>iState</hkcstring>
				<hkcstring>bInMoveState</hkcstring>
				<hkcstring>iSyncSprintState</hkcstring>
				<hkcstring>bSprintOK</hkcstring>
				<hkcstring>iIsInSneak</hkcstring>
				<hkcstring>iState_NPCSneaking</hkcstring>
				<hkcstring>iRightHandType</hkcstring>
				<hkcstring>iState_NPC1HM</hkcstring>
				<hkcstring>iState_NPC2HM</hkcstring>
				<hkcstring>iLeftHandType</hkcstring>
				<hkcstring>iState_NPCBow</hkcstring>
				<hkcstring>IsSneaking</hkcstring>
				<hkcstring>bAllowRotation</hkcstring>
			</hkparam>
			<hkparam name="characterPropertyNames" numelements="0"></hkparam>
		</hkobject>
